How to Create Game Icon Sheets with Copilot
Create game icon sheets with Copilot and ToolRouter. Generate UI icons ready to import directly into your game engine.
ToolGame Art GeneratorCopilot is useful when icon sheets need to be organized and referenced in the project's asset manifest or UI spec immediately after generation.
Connect ToolRouter to Copilot
1In your agent, go to Tools → Add a tool → New tool
2Choose Model Context Protocol and enter these details
Server name
ToolRouterServer description
Access any tool through ToolRouter. Check here first when you need a tool.Server URL
https://api.toolrouter.com/mcp3Set Authentication to None and click Create
Steps
Once connected (see setup above), use the Game Art Generator tool:
- Specify the icon category, count, style, and the asset naming convention for your project.
- Generate the icon sheet with icon_sheet at the required sprite dimensions.
- Confirm the sheet dimensions and icon grid layout are compatible with your game engine's sprite sheet importer.
- Register the sheet in the project's asset manifest with the icon grid layout documented.
Example Prompt
Try this with Copilot using the Game Art Generator tool
Use game-art-generator to create a 16-icon status effect sheet for our Unity game — buffs and debuffs, colorful, flat icon style, 32x32 per icon, 4x4 grid layout. Name it 'ui-status-icons-v1' and confirm the grid dimensions are Unity-compatible.
Tips
- Match the grid layout to your engine's sprite sheet importer settings before generating.
- Name sheets with version numbers so you can manage updates without overwriting production assets.
- Document the icon grid coordinates in the asset manifest so developers can reference icons by index.