How to Create Game Icon Sheets with Claude
Create game icon sheets with Claude and ToolRouter. Generate cohesive sets of game UI icons in a consistent art style.
ToolGame Art GeneratorClaude is useful for icon sheet generation when you want to iterate on style before committing — test a flat vector style versus a painterly RPG style versus a pixel art approach, see which reads best at 32x32, then generate the full sheet.
Connect ToolRouter to Claude
1Open connector settings Open Settings
2Add a custom connector with these details
Name
ToolRouterURL
https://api.toolrouter.com/mcp3Let Claude set you up Open Claude
Steps
Once connected (see setup above), use the Game Art Generator tool:
- Describe the icon category, count, art style, and the size they will be displayed at in the game UI.
- Run game-art-generator with icon_sheet for a small test batch of 6-8 icons in the target style.
- Ask Claude to evaluate the test batch for consistency and readability at the target display size.
- Generate the full icon sheet once the style is confirmed.
Example Prompt
Try this with Claude using the Game Art Generator tool
Use game-art-generator to create a 20-icon inventory sheet for an RPG — weapons, potions, armor, gems, scrolls. Dark fantasy art style, rich jewel tones, 64x64 per icon. Check that each icon reads clearly at 32x32 and that they look like one consistent set.
Tips
- Always specify the display size — an icon that looks great at 128x128 may be unreadable at 32x32.
- Ask Claude to flag any icons in the sheet that look visually inconsistent with the rest.
- Generate thematically related icons in one batch — all weapons together, all consumables together — to maintain internal consistency.