How to Create Game Icon Sheets with Claude

Create game icon sheets with Claude and ToolRouter. Generate cohesive sets of game UI icons in a consistent art style.

Tool
Game Art Generator icon
Game Art Generator

Claude is useful for icon sheet generation when you want to iterate on style before committing — test a flat vector style versus a painterly RPG style versus a pixel art approach, see which reads best at 32x32, then generate the full sheet.

Connect ToolRouter to Claude

1Open connector settings Open Settings
2Add a custom connector with these details
Name
ToolRouter
URL
https://api.toolrouter.com/mcp
3Let Claude set you up Open Claude

Steps

Once connected (see setup above), use the Game Art Generator tool:

  1. Describe the icon category, count, art style, and the size they will be displayed at in the game UI.
  2. Run game-art-generator with icon_sheet for a small test batch of 6-8 icons in the target style.
  3. Ask Claude to evaluate the test batch for consistency and readability at the target display size.
  4. Generate the full icon sheet once the style is confirmed.

Example Prompt

Try this with Claude using the Game Art Generator tool
Use game-art-generator to create a 20-icon inventory sheet for an RPG — weapons, potions, armor, gems, scrolls. Dark fantasy art style, rich jewel tones, 64x64 per icon. Check that each icon reads clearly at 32x32 and that they look like one consistent set.

Tips

  • Always specify the display size — an icon that looks great at 128x128 may be unreadable at 32x32.
  • Ask Claude to flag any icons in the sheet that look visually inconsistent with the rest.
  • Generate thematically related icons in one batch — all weapons together, all consumables together — to maintain internal consistency.