How to Create Sprite Sheets with OpenClaw
Create sprite sheets with OpenClaw and ToolRouter. Generate game-ready animation frames for 2D characters across all movement states.
ToolCharacter Sheet MakerGenerate game-ready sprite sheets with animation frames for all character movement states. OpenClaw is the best fit when you need sprite sheets for a full game roster — all characters, all animation states, at consistent dimensions and style.
Connect ToolRouter to OpenClaw
1Install the CLI
npm install -g toolrouter-mcp2Call tools directly from OpenClaw
toolrouter-mcp call web-search search --query "AI tools"
toolrouter-mcp toolsSteps
Once connected (see setup above), use the Character Sheet Maker tool:
- Define the animation state schema — states per character, frame counts, dimensions — before batching.
- Run `sprite_sheet` with `character-sheet-maker` across the full character roster with locked parameters.
- Flag any characters with frame inconsistencies or motion artifacts and rerun only those.
- Export the complete roster sprite sheets with standardised naming for engine import.
Example Prompt
Try this with OpenClaw using the Character Sheet Maker tool
Use character-sheet-maker to generate sprite sheets for our 5-character game roster. Each character needs idle (4 frames), walk (8 frames), and attack (6 frames) at 64x64 pixels. Keep style consistent across all characters and flag any frame inconsistencies.
Tips
- Lock frame dimensions and frame counts before batching — inconsistencies across the roster break engine import.
- Run a single character first as a style test before committing to the full roster batch.
- Define what a frame inconsistency looks like before review — proportion shift, style break, missing frame — so flagging is fast and objective.