How to Create Sprite Sheets with Claude
Create sprite sheets with Claude and ToolRouter. Generate game-ready animation frames for 2D characters across all movement states.
ToolCharacter Sheet MakerGenerate game-ready sprite sheets with animation frames for all character movement states. Claude is ideal when you're developing the character concept alongside the sprite — deciding which states to prioritise, evaluating frame consistency, and planning the integration into the game engine.
Connect ToolRouter to Claude
1Open connector settings Open Settings
2Add a custom connector with these details
Name
ToolRouterURL
https://api.toolrouter.com/mcp3Let Claude set you up Open Claude
Steps
Once connected (see setup above), use the Character Sheet Maker tool:
- Provide the character design and define the required animation states and frame count per state.
- Run `sprite_sheet` through `character-sheet-maker` to generate the animation frames.
- Ask Claude to evaluate the sprite sheet — are the frames consistent in style, do the motion arcs look natural, are there any proportion inconsistencies between frames?
- Revise flagged issues and export the sprite sheet in the correct dimensions for the target game engine.
Example Prompt
Try this with Claude using the Character Sheet Maker tool
Use character-sheet-maker to generate a sprite sheet for this character with idle (4 frames), walk (8 frames), and attack (6 frames) states. Review the output for frame consistency and tell me whether the motion arcs look natural or need adjustment.
Tips
- Specify the frame dimensions upfront — 64x64 and 128x128 sprites require different levels of detail in the generation.
- Ask Claude to check whether the idle and walk cycles connect smoothly — a jarring state transition ruins the in-game experience.
- Export the sprite sheet in both the full grid format and individual frames for flexibility during engine integration.