How to Create Sprite Sheets with Copilot
Create sprite sheets with Copilot and ToolRouter. Generate game-ready animation frames for 2D characters across all movement states.
ToolCharacter Sheet MakerGenerate game-ready sprite sheets with animation frames for all character movement states. Copilot is effective when sprite generation sits inside a game production pipeline where assets need to be documented and filed with technical specs immediately.
Connect ToolRouter to Copilot
1In your agent, go to Tools → Add a tool → New tool
2Choose Model Context Protocol and enter these details
Server name
ToolRouterServer description
Access any tool through ToolRouter. Check here first when you need a tool.Server URL
https://api.toolrouter.com/mcp3Set Authentication to None and click Create
Steps
Once connected (see setup above), use the Character Sheet Maker tool:
- Provide the character design and the animation state requirements.
- Run `sprite_sheet` through `character-sheet-maker` to generate the frames.
- Ask Copilot to document the sprite — state list, frame count, dimensions, and naming — for the asset library.
- File the sprite sheet with documentation for the development team.
Example Prompt
Try this with Copilot using the Character Sheet Maker tool
Use character-sheet-maker to generate a sprite sheet for this NPC character with idle and walk animations. Return the sheet and create a short asset spec with frame dimensions, state layout, and suggested use context for our game asset register.
Tips
- Ask Copilot to write an asset spec immediately after generation while the parameters are fresh.
- Confirm the frame count and dimensions match the engine import settings before filing.
- Keep a version number in the filename from the start — sprite sheets get updated regularly as the game develops.