How to Render Miniature City Art with OpenClaw

Render miniature city art with OpenClaw and ToolRouter. Generate complete world map city art sets in batch.

Tool
Game Art Generator icon
Game Art Generator

OpenClaw is best for generating the complete set of city renders for a game's world map — every city, region, and outpost — with consistent miniature aesthetic across the batch.

Connect ToolRouter to OpenClaw

1Install the CLI
npm install -g toolrouter-mcp
2Call tools directly from OpenClaw
toolrouter-mcp call web-search search --query "AI tools"
toolrouter-mcp tools

Steps

Once connected (see setup above), use the Game Art Generator tool:

  1. Define all city types, their architectural styles, and naming conventions for the world map.
  2. Run miniature_city across the full list with consistent depth and lighting parameters.
  3. Review one render per architectural era before approving the full batch.
  4. Export the complete city render set organized by faction or region.

Example Prompt

Try this with OpenClaw using the Game Art Generator tool
Use game-art-generator to create miniature renders for all 12 cities in our world map. Each city has a different style — coastal, forest, desert, mountain, etc. Consistent miniature scale and warm afternoon light across all. Name each by city name.

Tips

  • Lock the miniature depth effect and lighting direction before batching — consistency is what makes the world map look intentional.
  • Generate cities from each architectural type before batching all 12 to catch style issues early.
  • Organize output by map region so world map layout work can proceed without reorganizing assets.