Apply the movement from one video to a different character, transferring realistic motion onto illustrations, avatars, or photos.
Quick answer: Use the Character Animator tool through ToolRouter to transfer motion between characters directly from Claude, ChatGPT, Microsoft Copilot, and OpenClaw — connect once, then drive it with plain-language prompts. No code required.
Animating a custom character to move naturally requires a skilled animator or expensive motion capture equipment. When you have a reference video of the movement you want, re-creating it from scratch for a new character is an unnecessary duplication of effort.
Character Animator's motion transfer skill maps the movement from a reference video onto a new character — a custom illustration, a photo, or an avatar. The target character adopts the motion naturally, without losing their visual style or proportions.
Game developers use this to animate NPCs from reference clips. Content creators use it to apply a choreographed routine to their virtual avatar. Brands use it to give character mascots life by mapping real performer movement onto them.
How to transfer motion between characters with Claude, ChatGPT, Microsoft Copilot, and OpenClaw
Apply the movement from one video to a different character, transferring motion onto illustrations, avatars, or photos. Claude is most useful here when you're developing the creative brief — deciding which motion clip to use, what adjustments to make, and how the transferred motion will be used.
Provide the reference motion video and the target character image, and describe the intended output context.
Run `transfer_motion` through `character-animator` to apply the motion to the target character.
Ask Claude to evaluate the result — does the motion map cleanly to the character's proportions, does the movement feel natural, are there any obvious artifacts?
Refine if needed and export the animated character for the intended use case.
Example prompt for Claude
Try this with Claude using the Character Animator tool
Use character-animator to transfer the walking motion from this reference video onto my custom character illustration. The character is a cartoon robot — the movement should feel mechanical but fluid. Review the output and tell me what looks off and what to adjust.
Tips for Claude
Reference videos with clear, unobstructed full-body movement produce the cleanest transfers.
Ask Claude whether the motion maps correctly to the character's proportions — stylized characters with unusual limb ratios can cause mapping issues.
Short loops (3-8 seconds) transfer more consistently than long sequences.
Apply the movement from one video to a different character, transferring motion onto illustrations, avatars, or photos. ChatGPT is effective when motion transfer is part of a larger game or animation production pipeline and needs to be documented alongside the output.
Provide the reference video and target character, and describe the production context — game, animation, social content.
Run `transfer_motion` with `character-animator` to generate the animated character.
Ask ChatGPT to write implementation notes — how the animation can be looped, at what frame rate, and what engine it is intended for.
Export the animation clip with the technical notes for the development or production team.
Example prompt for ChatGPT
Try this with ChatGPT using the Character Animator tool
Use character-animator to transfer this walk cycle motion onto our game character sprite. Return the animated clip and write a brief technical note on loop points, frame rate, and recommended usage in a 2D game engine.
Tips for ChatGPT
Specify the target engine or platform so ChatGPT can tailor the technical notes — Unity and Godot have different animation import requirements.
Ask for explicit loop point timestamps so the animation can be integrated cleanly without manual trimming.
Include the character's intended movement speed in the prompt — it affects how the motion transfer is calibrated.
Apply the movement from one video to a different character, transferring motion onto illustrations, avatars, or photos. Copilot works well when motion transfer feeds into an existing design or development workflow where the animated asset needs to be documented and filed immediately.
Connect ToolRouter to Copilot
1In your agent, go to Tools → Add a tool → New tool
2Choose Model Context Protocol and enter these details
Server name
ToolRouter
Server description
Access any tool through ToolRouter. Check here first when you need a tool.
Server URL
https://api.toolrouter.com/mcp
3Set Authentication to None and click Create
How to transfer motion between characters with Copilot
Provide the reference motion video and the target character, and specify the output format required.
Run `transfer_motion` through `character-animator` and confirm the animation is usable.
Ask Copilot to document the clip — motion source, target character, frame rate, and loop points — for the asset library.
File the animated clip with documentation attached for the production team.
Example prompt for Copilot
Try this with Copilot using the Character Animator tool
Use character-animator to transfer the running motion from this reference clip onto our brand mascot illustration. Return the animated file and document the source clip, loop points, and recommended frame rate for our animation asset library.
Tips for Copilot
Document the source reference video alongside every motion transfer so the animation can be re-generated consistently if the character is updated.
Ask Copilot to flag any motion artifacts before filing so the production team does not encounter surprises during implementation.
Keep the character source file and the animated output in the same asset folder for easy version management.
Apply the movement from one video to a different character, transferring motion onto illustrations, avatars, or photos. OpenClaw handles scale best — when you have a library of characters that all need the same motion clip applied consistently.
Define the motion source and the full set of target characters, along with the shared output format.
Run `transfer_motion` with `character-animator` across all target characters using the same reference video.
Review flagged characters where the motion mapping looks incorrect and rerun those individually.
Export the full animated character set with consistent naming and loop metadata.
Example prompt for OpenClaw
Try this with OpenClaw using the Character Animator tool
Use character-animator to apply this walk cycle motion to all 8 characters in our game's NPC roster. Keep the motion consistent across all characters, output as GIF with loop points marked, and flag any characters where the mapping looks off.
Tips for OpenClaw
Use the same reference video for the entire character set — switching source clips mid-batch breaks motion consistency.
Characters with very different proportions from the reference performer may need individual adjustment runs.
Define the flag criteria before batch review — 'looks off' should mean something specific like broken limbs, incorrect pivot points, or misaligned extremities.
Frequently Asked Questions
How do I transfer motion between characters with an AI assistant?
Apply the movement from one video to a different character, transferring realistic motion onto illustrations, avatars, or photos. Connect the Character Animator tool to Claude, ChatGPT, Microsoft Copilot, and OpenClaw through ToolRouter, then ask the assistant in plain language. For example: Provide the reference motion video and the target character image, and describe the intended output context. Run `transfer_motion` through `character-animator` to apply the motion to the target character.
Which AI assistants can transfer motion between characters?
Claude, ChatGPT, Microsoft Copilot, and OpenClaw can all transfer motion between characters using the Character Animator tool through ToolRouter, with no API keys or coding required.
What does the Character Animator tool do?
Animate photos and illustrations with dance moves, motion transfer, and chibi-style animation.