---
title: ToolRouter — Agent Use Case Guide
description: Step-by-step guide for completing a task with a specific AI agent using ToolRouter.
url: https://toolrouter.com/tools/sound-effect-generator/use-cases/generate-gaming-effects/claude
---
# How to Generate Game Sound Effects with Claude

Claude creates game audio through iterative design sessions in your terminal. Describe the game's art style and the interactions that need sound, then refine each effect through conversation. Claude generates variations of frequent sounds to prevent audio fatigue and maintains stylistic consistency across the entire game's sound palette.

## Setup

claude mcp add toolrouter -- npx -y toolrouter-mcp

## Steps

1. Connect ToolRouter: claude mcp add toolrouter -- npx -y toolrouter-mcp
2. Ask Claude: "Generate game sound effects for a platformer using sound-effect-generator"
3. Claude creates effects for jump, land, collect, and damage
4. Request: "Add enemy defeat, power-up, and level complete sounds"
5. Download and import into your game engine

## Example Prompt

```
Generate sound effects for a 2D platformer: character jump, landing impact, coin collect, enemy hit, power-up grab, and level complete fanfare.
```

## Tips

- Describe the game art style so Claude can match the audio aesthetic (retro 8-bit, modern, realistic)
- Generate variations of frequent sounds (jump, collect) to avoid repetition
- Ask for sounds at different intensities for variable game states
